Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: New hero classes are nice during first 2/3rds of campaign but they run out of steam towards the end.Your IP address has been temporarily blocked due to a large number of HTTP requests. Never leave Avenger without it! Also with some extra accuracy stacked on, one fan fire could hit for 30+ damage. With amount of stuff that runs around on screen, pistol snipers are the best thing ever.
#XCOM 2 WAR OF THE CHOSEN TIRED FULL#
Woop woop! Other two were cake walks because I had max weapons and armor by that point + full squad of colonels First chosen stronghold, "Warlock" was very rough for me because I forgot he had a "melee immunity" strength and I brought. Was fixed eventually by visiting a mission with "Lost" StiRep. I regret ever allowing this event to happen.
![xcom 2 war of the chosen tired xcom 2 war of the chosen tired](https://xcom2.wiki.fextralife.com/file/XCOM-2/warden_armor_icon.png)
I encountered a bug which almost ruined my campaign, where "Lost World" dark event never expired. This happened more than once and I attribute to fact that chosen like to flee + run around a lot this time and my troops having heavy melee / close range focus It was highly interesting fighting chosen + a pod of enemies + 2nd pod just wandering into combat zone during engagement + chosen summoning new enemies (+ add lost to mix in some maps).
#XCOM 2 WAR OF THE CHOSEN TIRED HOW TO#
I think it was just me being inexperienced and not knowing things like "explosions attract lost" or how to deal with each individual chosen Starts of the campaign was extremely rough for me. I finally completed my (save-scummy) commander campaign for this expansion. It was an epic moment when I pulled it off and didn't get any of my guys killed. I manage to get to the scientist, pull him out, pick up his unconscious escort, drag both of them BACK to the starting point, all while managing to kill the chosen and holding off against the lost and having my sniper pretty much in the same place he started the mission and picking off the lost while my team pulls back. To make matters worse the scientist had an unconscious escort that was a bonus if I could extract him as well. I decided to shoot the soldier but missed and hit the turret instead and destroyed it and a large lost swarm converged on us. I manage to reach him around turn 3 and then one of the chosen show up next to him and summons advent soldiers and one of the soldiers spawns next to the turret. My team lands and there is a timer that after 6 turns the turret that is protecting the scientist will run out and he will die from the lost. The mission didn't sound too hard but I knew it couldn't be THAT easy and I was right.
![xcom 2 war of the chosen tired xcom 2 war of the chosen tired](https://www.digiseller.ru/preview/101787/p1_00920232123327.gif)
So I had this mission from the resistance about rescuing a scientist from a lost infested zone. I just feel that missions pop up more often after the expansion. What I mean is that instead of having a few days to rest, the game is constantly shifting between missions of the main game and expansion missions and I never have any time to rest my soldiers more than 2-4 days. I have a story to share but before I share it I don't think they balanced the expansion with the main game that well.